Sweet Spot Calculator

When using the texture exploit, you may find that you have too few textured blocks, resulting in far too many coordinates to search. Likewise, you don't want to waste a lot more work than necessary. Here's a calculator to fix it.





How to Use the Inputs:

Parameter Explanation
Min X/Max X Write the minimum and maximum x/z values that you believe the base to be located in. For example, if you think the player didn’t build beyond 2 million, write that value and its negative counterpart in each of the 4 inputs.
Min Y/Max Y For y-levels, there are many ways to narrow it down. If it's open terrain, the y-value is always above sea level, set at 64. If you see any water, you can even pick a singular y-value after analyzing the image. Terrain generated before 1.18 never generates above y128, while afterwards the limit is y256.
Max Matches Write the most amount of coordinates you're willing to travel and verify if the base is there.